AI Insights · Timothy · June 2025
Top Trivia Games Performance in Kuwait Q2 2025
Explore the performance trends of the top trivia games in Kuwait during Q2 2025, featuring insights from Sensor Tower on downloads, revenue, and user engagement.
In the second quarter of 2025, the top trivia games in Kuwait showcased varied performance in terms of downloads, revenue, and user engagement. Here’s a detailed look at the trends for each app, based on data from Sensor Tower.
Kalak | كَلَك from Sadu Studios experienced an increase in weekly revenue, peaking at approximately $3.7K in late April. Downloads fluctuated, with an initial drop in April but rebounding to 1.7K by the end of June.
Clever - Brain Training Games saw its revenue fluctuate, starting at $1.6K and dropping to around $1.1K by the end of the quarter. Downloads showed a downward trend, ending at 51 in the final week of June, while active users decreased from 1.1K to 821.
Kahoot! Play & Create Quizzes had a notable revenue peak of $1.8K in mid-April, though it dropped to $696 by the end of June. Downloads remained relatively stable, averaging around 400 weekly, while active users declined slightly from 3.8K to 3.2K.
جوابك جوابهم demonstrated a steady increase in downloads, reaching 1.3K by the end of June. Revenue showed modest growth, peaking at $362 in April, while active users remained robust, averaging around 13.6K.
Elevate - Brain Training Games had minimal revenue, with a high of $226 in April. Downloads and active users remained low, averaging below 100 weekly.
For more insights and detailed analytics, visit Sensor Tower’s platform.